Announcing Death Pong Paranoid
12th September 2009 posted on Groovy General Games Blog
You may say it's too early to announce a sequel (when Death Pong isn't even out yet). Well, Death Pong Paranoid isn't exactly a sequel. It is a different take on the concept of running people over with a ball. 'Paranoid' is of course a play on the word 'Arkanoid'. So instead of having two paddles facing one another, this time it will be solely a single player experience, with the player's mission being to destroy all of the blocks in a screen before progressing to the next level.
The people roaming the battlefield will stay (as the trademark element of Death Pong). However, this time they won't be used for points; they will only be used for money (much like the 'Massacre' game mode of Death Pong). Power-ups and upgrades will be different (to better suit the new gameplay) and will be bought for money instead of having them randomly appear from broken blocks. We also have a few bonus stages, special abilities and other nifty features in mind, so this is a very exciting game concept for us!
The good thing about this game is that not only are we building a brand, but we can also reuse a lot of the original content from Death Pong, which saves us a lot of trouble and development time, while still retaining full freedom when creating new elements and designing challenges. Death Pong is, of course, our top priority as of now. But when that's released we will fully start working on Death Pong Paranoid.
Stay tuned!
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